The first is the ability to snap to zero-crossings. Aside from the aforementioned loops, WavePad lacks two features that really makes Wavosaur shine for sample creation. My second-most-used wave editor over the past few weeks has been NCH WavePad 5. Wavosaur doesn’t really have a way to preview loop points in context, unfortunately, but the fact that it reads and writes them still makes for a useful starting point within the tracker. While I don’t know of other software that writes this information, both trackers that I’m currently playing with - MilkyTracker and Renoise - will read it 4. Set your loops to the note’s sustain duration, and you have a very basic implementation of envelope control. There can only be one pair of these - an in and an out - per file. I also haven’t seen other wave editing software that supports the other sort of marker that Wavosaur supports – loop markers. Other software does allow for similar markers to be named and then navigated by name, but to my knowledge none of these store these in a standardized way in the. No data (like a name, for example) can be stored along with the marker, so a somewhat sparing use is probably best, but to my knowledge there is no limit to the number of markers that can be added. Normal markers can be used to identify all manner of thing in the file. Wavosaur can deal with two different sorts of markers, and these are stored within the. I might remove modifiers from vertical altogether, but my point is more that binding them to something logical makes navigating helpful, along with Ctrl E and Ctrl R, the default bindings for zooming to selection and zooming out all the way. Zoom in and out are not bound to the keyboard by default I set horizontal zoom to Ctrl +/ - and vertical to Ctrl Alt +/. It’s not a huge deal, however, since I’m moving around more by zooming than by scrolling in the first place. Scrollwheel is assigned to zoom instead of scroll, which I do not like. Navigating waves is pretty straightforward. While this is true of pretty much any audio editing software, it supports the import of raw binary data as well as enough actual media formats that I can open up an MP4 video of an episode of Arthur that I downloaded from some sketchball site and start slicing up its audio without issue. By default, it will attempt to 3 load everything that was open when it was last exited, this can be disabled to make things even quicker. It’s quick to launch, and quick to load files. It is, however, really good software, with a no-nonsense interface that at least tries to be unintrusive, and is largely user-customizable. Wavosaur is not perfect software, I have a few quibbles that I’ll bring up in a bit. So I’ve looked into a number of wave editors over the past few weeks, and have primarily settled on Wavosaur. But, among other issues, it’s just not pleasant to use. I’ve also used Audacity in the past, which is a multitracker that certainly can function as a wave editor if you want it to. I do not, however, like Adobe, nor do I really want to wait for Audition to start up when I’m just chopping up waves. Having used Adobe Audition as both a multitracker and a wave editor for a long time, I rather like its approach as a dual-purpose tool. As such, I’ve found myself needing to work directly on waveforms, editing samples out of pieces of media I’ve stolen or recordings I’ve made directly 2. I’ve been dabbling a bit with music production in tracker software, a style which is built entirely 1 around the use of samples. Okay, so I promise I’m actually working on my 2022 media retrospective post, but I’ve also been itching to write about a particular piece of software that I’ve been getting a lot of use out of lately.
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